For 3 years, I was the sole researcher on a design prototyping team that explored mixed reality experiences for Apple's visionOS. In this time, our team contributed significantly to the design of system interactions and app UX.
FOUNDATIONAL RESEARCH ITERATIVE STUDIES CORE INTERACTION 1ST-PARTY APP UX
2023
Apple visionOS is Apple’s first spatial operating system, a blend of novel input technologies presented to the user in accessible and intuitive ways. The resulting experience took many informed iterations to achieve.
As the sole researcher on an experience prototyping team, I utilized a variety of research methods to inform and evaluate:
While visionOS is the result the hard work of many, including my tremendous design and engineering counterparts, my impact was demonstrated in the following ways:
"Moving around the windows . . . it's so easy and it works so well. So I was really surprised at the intuitiveness of it.” - Sara Dietschy
"Until I sat down, put the headset on, and actually experienced what it’s like to maneuver windows, to pinch and just bring a window closer to you. It was so incredibly intuitive, I am actually speechless.” - iJustine
"I look at a window, I select it and I push it back in space, and with incredible precision and responsiveness it moves it around the room exactly where I want it, any UI direction." - Marques Brownlee